A “slap chop” is a quick and easy painting method that produces quality results in a rapid amount of time. For this particular method, the primary goal is to create gradient layers of paint from dark to light; replicating a lighting source. You can use any color you prefer, like red to blue hues. For this piece, I chose a mixture of greys.
Recently this method of painting has taken off in the Warhammer community. Some criticize this method of painting, saying it’s a form of cheating or lesser quality. In reality, it’s a more efficient way to paint larger quantities of figures in a shorter amount of time. This is beneficial for last-minute touch-ups, competitions, preparations for a game, or just as a fun and easy way to paint,
My Method of Slap Chop
- I first primed my model using Citadels Chaos Black Undercoating.
- Starting with Citadels Skavenblight Dinge, I gave a deep dry brushing to my model.
- Next, using the Vallejo Medium Sea Grey, I highlighted my desired areas moderately using the same technique.
- After the medium grey dried, I blended it with the Vallejo Pale Sand and gradually dry-brushed it onto my figure.
- I then applied a layer of Vallejo Pale Sand.
- Finally, I finished the model by dry brushing select areas with the Vallejo White, highlighting the edges of the armor.
Slap chopping is comprised of a variety of methods. After dry-brushing your model, add a wash, then finish with a white to highlight your edges. You can either leave your model as is or add a variety of contrast paints.
And there you have it! Your model is complete. Now wasn’t that easy?
The above pictures are from my D&D character, Cheddar Bay Biscuit the III. He was painting using the above technique and the new Citadel contrast paints.
For a hilarious and helpful Slap Chop tutorial check out: https://www.youtube.com/watch?v=bH3WGHw9eDw&t=364s